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Exercise: UI / UX
Working conditions: School project, in teams of 2, with a deadline after 3 months.
Software / sites used: Powerpoint, Paint.net, Illustrator
Year : 2020
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This document is the result of an ongoing UI / UX exercise in the 1st year of the "Lead Game Designer" training at ISART Digital Paris, where we had to create a hypercasual mobile game concept that respects User Experience rules. We also had to detail a game macro loop and the business model.
My plan is to make this game and release it on the Play Store.
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To access the gif and to see the footnotes more easily, you can download the document here or by clicking on the screenshots opposite then by clicking on the link.
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