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Exercise: UI / UX

Working conditions: School project, in teams of 2, with a deadline after 3 months.

Software / sites used:  Powerpoint, Paint.net, Illustrator

Year :  2020

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This document is the result of an ongoing UI / UX exercise in the 1st year of the "Lead Game Designer" training at ISART Digital Paris, where we had to create a hypercasual mobile game concept that respects  User Experience rules. We also had to detail a game macro loop and the business model.

My plan is to make this game and release it on the Play Store.

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To access the gif and to see the footnotes more easily, you can download the  document here  or by clicking on the  screenshots opposite then by clicking on the link.

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