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Conque-Promis

My role:  Game Designer, Narrative Designer, Sound Designer

Game created: An interactive tale with choice of dialogue and multiple endings.

Working conditions: Group of 13: 5 Game Designers and 8 Game Artists, over 1.5 months.

Software/sites used:  Unity, Audacity, Google Sheets, Diagrams.net

Year:  2021

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Conque-Promis is an interactive tale made with Unity. 

Play as a jellyfish in an underwater world populated by anthropomorphic fish.

You have been hired by Boss, a finance shark to convince Mairead, an independent bar owner to leave the bar and hand it over to Boss! Search for information by talking to the different characters and clicking on the interactive elements. But beware, your time is limited, don't dwell too much on the trivial details, or the bar will be destroyed!  

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So, will you do what Boss hired you to do or help Mairead save her bar?

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With the help of my Game Design teammates, we produced various design and narration documents, from the One Page Concept to the Narrative Focus documents and the various Narrative Layers (that can be seen in the gallery). We also all together decided on the story and wrote the dialogues and the different choices that go with it.

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If you want to test the game, you can download it by going to this link: fadagames.itch.io/conque-promis then clicking on "Download".

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