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Exercise: UI / UX
Working conditions: School project, in teams of 2, with a deadline after 3 months.
Software / sites used: Powerpoint, Paint.net, Illustrator
Year : 2020
This document is the result of an ongoing UI / UX exercise in the 1st year of the "Lead Game Designer" training at ISART Digital Paris, where we had to create a hypercasual mobile game concept that respects User Experience rules. We also had to detail a game macro loop and the business model.
My plan is to make this game and release it on the Play Store.
To access the gif and to see the footnotes more easily, you can download the document here or by clicking on the screenshots opposite then by clicking on the link.
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